I implemented the diffuse and specular parts of the Disney "principled" BRDF (
slides,
notes), a new multipurpose analytic BRDF from Walt Disney Animation Studios, created for Wreck-It Ralph and designed to match
MERL measured data. The results look great. Below are a few images that I've rendered in my bidirectional path tracer using this BRDF.
For the following image I used the Disney "principled" BRDF for all of the surfaces except the two glass balls (and the lights and sensor).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUjj27pY-LwwvMAG4S4y3NlYkWR_BbRxIRUFLibJcf_lEypczFSmzfqernPvFVHHV08sjurQEkHExRcmVfz2SCUBPhHxFcVwZsyZtIrh_epNjtyWkxqkRniCxoGxNK0KULgovZI6vwWvv/s540/BallsInBox.png) |
An image I rendered in my bidirectional path tracer. All of the surfaces except the glass balls use the Disney "principled" BRDF. |
For the following image, I used the Disney "principled" BRDF for the two monkeys in the middle, the wood and green plastic ones.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEzHmawFOuWN-Uj0nsYHyPWHK_1zU7-3X_sL7oZhB1QcwIGWV_NY2ShK2k8wqtu9Yx7BUWCzuB-6FST68B8c6kTyXCr5xha4-RYiUTpCUr_X0gfR4udtwAUIBoHi-qHAdoWqOpid5ZZXFW/s540/MultipleMonkeys.png) |
An image I rendered in my bidirectional path tracer. The wood and green plastic monkeys use the Disney "principled" BRDF. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcME2s87jhiravE6xDvHUMvC45C0MUpkAR0pEHsagq1cK4MXItH3gNZpCMHWTwihg_HdMVr5o2D4br1sRh4CKURB4RLAJqGlJVKwn36DZ_-vjdAdau6VrosQGvWK1kw9diOJJp5z9cwU3t/s540/DisneyPrincipledBRDFMonkeys.png) |
A close-up of the wood and green plastic monkeys. |
As usual, I haven't post-processed these images in any way outside my renderer, and you can click them to view them at full size.
No comments:
Post a Comment